Presentation Title

Online and Anatomy – Do they mix?: Hope for the future of Anatomy with digital learning

Track Choices

Instructional Technology

Abstract

As higher education has moved to online formats, there is an overarching concern that educators have expressed. Are we using technologies that fit our students' learning needs? This presentation utilizes the most recent research available regarding new technologies and summarizes what is "out there" for learning anatomy. The topic of "anatomy" is often difficult for students. There are many layers to learning anatomy and many educators look for various ways to present the material even without a pandemic. Technologies included in the presentation are augmented reality, virtual reality, 3D applications, haptic technologies and more! Learners will leave with innovative approaches to teach anatomy as well as ways to create interactive environments on a budget. Various equipment will be reviewed including low end and high-end interactive technologies. Learners will also have the most recent research on what works or does not work for various student types including traditional vs. non-traditional

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COinS
 
Jul 16th, 9:00 AM Jul 16th, 9:45 AM

Online and Anatomy – Do they mix?: Hope for the future of Anatomy with digital learning

Zoom Room 12

As higher education has moved to online formats, there is an overarching concern that educators have expressed. Are we using technologies that fit our students' learning needs? This presentation utilizes the most recent research available regarding new technologies and summarizes what is "out there" for learning anatomy. The topic of "anatomy" is often difficult for students. There are many layers to learning anatomy and many educators look for various ways to present the material even without a pandemic. Technologies included in the presentation are augmented reality, virtual reality, 3D applications, haptic technologies and more! Learners will leave with innovative approaches to teach anatomy as well as ways to create interactive environments on a budget. Various equipment will be reviewed including low end and high-end interactive technologies. Learners will also have the most recent research on what works or does not work for various student types including traditional vs. non-traditional