Date of Award
Fall 12-15-2013
Document Type
Thesis
Degree Name
Bachelor of Science (BS)
Department
Biology
College
College of Science
First Advisor
Gregory Martel
Abstract/Description
Balance training using gaming systems, called exergaming, is a rising trend for reducing fall risk in older individuals. Previous studies have conducted research pertaining to gaming systems and traditional balance training, however there is a lack of comparison between gaming systems. This study was performed to determine the effectiveness of two gaming systems, the Wii Fit and Xbox Kinect, as compared to traditional balance training. This study was performed with subjects (N=5) over the age of 65, in good health, randomly placed in one of the three balance training groups: Wii Fit (n=2), Xbox Kinect (n=2), and Traditional balance training (n=1). Tests for balance were conducted before a six week control period, after the control period, and after a six week intervention period. The study showed decreased fall risk in subjects who performed exergaming balance training as compared to the individual who performed traditional balance training.
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Recommended Citation
Anderson, Mary E., "Effectiveness of Gaming Systems on Balance in Older Individuals" (2013). Honors Theses. 26.
https://digitalcommons.coastal.edu/honors-theses/26