Presentation Type
Poster
Full Name of Faculty Mentor
Susan Bergeron, Anthropology and Geography
Major
Anthropology and Geography
Presentation Abstract
The Virtual Shikoku Pilgrimage project is a multidisciplinary digital virtual heritage project to replicate the experience of the 88-temple Shingon Buddhist pilgrimage around the island of Shikoku. The project also aims to teach users about the Shikoku pilgrimage, including its historical, cultural, and spiritual significance. Utilizing the Unity 3D engine for 3D immersive virtual applications, this project is centered on developing an immersive videogame-style platform where users can navigate a recreated digital version of the pilgrimage temples and journey using a third-person perspective. Within these virtual landscapes, embedded multimedia popups (such as text, photos, and video) provide users with information about the temples and viewpoints of different pilgrims (henro). Additional information may be provided about the general history of the pilgrimage and the area. This poster discusses the process of background research and literature review for developing the narrative content for Temple 1 of the Shikoku pilgrimage, including multimedia and a script for the narrative story stops located at various points throughout the virtual recreation. In addition, this portion of the project also included design work on the user experience and user interface (UX/UI) of the Virtual Shikoku Pilgrimage platform. This includes navigation aids and menus to guide users through the virtual landscape.
Start Date
13-4-2023 12:00 PM
End Date
13-4-2023 2:00 PM
Disciplines
Anthropology
Recommended Citation
Brick, Theresa, "Developing Narrative Content for the Virtual Shikoku Pilgrimage Immersive Platform" (2023). Undergraduate Research Competition. 99.
https://digitalcommons.coastal.edu/ugrc/2023/fullconference/99
Included in
Developing Narrative Content for the Virtual Shikoku Pilgrimage Immersive Platform
The Virtual Shikoku Pilgrimage project is a multidisciplinary digital virtual heritage project to replicate the experience of the 88-temple Shingon Buddhist pilgrimage around the island of Shikoku. The project also aims to teach users about the Shikoku pilgrimage, including its historical, cultural, and spiritual significance. Utilizing the Unity 3D engine for 3D immersive virtual applications, this project is centered on developing an immersive videogame-style platform where users can navigate a recreated digital version of the pilgrimage temples and journey using a third-person perspective. Within these virtual landscapes, embedded multimedia popups (such as text, photos, and video) provide users with information about the temples and viewpoints of different pilgrims (henro). Additional information may be provided about the general history of the pilgrimage and the area. This poster discusses the process of background research and literature review for developing the narrative content for Temple 1 of the Shikoku pilgrimage, including multimedia and a script for the narrative story stops located at various points throughout the virtual recreation. In addition, this portion of the project also included design work on the user experience and user interface (UX/UI) of the Virtual Shikoku Pilgrimage platform. This includes navigation aids and menus to guide users through the virtual landscape.