Presentation Type

Poster

Full Name of Faculty Mentor

Susan Bergeron, Anthropology and Geography

Major

Anthropology and Geography

Presentation Abstract

The Virtual Shikoku Pilgrimage project is a multidisciplinary digital virtual heritage project to replicate the experience of the 88-temple Shingon Buddhist pilgrimage around the island of Shikoku. The project also aims to teach users about the Shikoku pilgrimage, including its historical, cultural, and spiritual significance. Utilizing the Unity 3D engine for 3D immersive virtual applications, this project is centered on developing an immersive videogame-style platform where users can navigate a recreated digital version of the pilgrimage temples and journey using a third-person perspective. Within these virtual landscapes, embedded multimedia popups (such as text, photos, and video) provide users with information about the temples and viewpoints of different pilgrims (henro). Additional information may be provided about the general history of the pilgrimage and the area. This poster discusses the process of background research and literature review for developing the narrative content for Temple 1 of the Shikoku pilgrimage, including multimedia and a script for the narrative story stops located at various points throughout the virtual recreation. In addition, this portion of the project also included design work on the user experience and user interface (UX/UI) of the Virtual Shikoku Pilgrimage platform. This includes navigation aids and menus to guide users through the virtual landscape.

Start Date

13-4-2023 12:00 PM

End Date

13-4-2023 2:00 PM

Disciplines

Anthropology

Included in

Anthropology Commons

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Apr 13th, 12:00 PM Apr 13th, 2:00 PM

Developing Narrative Content for the Virtual Shikoku Pilgrimage Immersive Platform

The Virtual Shikoku Pilgrimage project is a multidisciplinary digital virtual heritage project to replicate the experience of the 88-temple Shingon Buddhist pilgrimage around the island of Shikoku. The project also aims to teach users about the Shikoku pilgrimage, including its historical, cultural, and spiritual significance. Utilizing the Unity 3D engine for 3D immersive virtual applications, this project is centered on developing an immersive videogame-style platform where users can navigate a recreated digital version of the pilgrimage temples and journey using a third-person perspective. Within these virtual landscapes, embedded multimedia popups (such as text, photos, and video) provide users with information about the temples and viewpoints of different pilgrims (henro). Additional information may be provided about the general history of the pilgrimage and the area. This poster discusses the process of background research and literature review for developing the narrative content for Temple 1 of the Shikoku pilgrimage, including multimedia and a script for the narrative story stops located at various points throughout the virtual recreation. In addition, this portion of the project also included design work on the user experience and user interface (UX/UI) of the Virtual Shikoku Pilgrimage platform. This includes navigation aids and menus to guide users through the virtual landscape.

 

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