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Presentation Type

Presentation

Full Name of Faculty Mentor

Matthew S. Murphy, Psychology

Major

Communication

Presentation Abstract

Mental healthcare access is a leading cultural issue that America is facing today, and that is prohibiting the intellectual growth of college students. Through experimental making and critical play, Welcome to Crisis Care University (CCU) focuses on mental healthcare access for American university students. Information gathered via literary reviews, surveys, and student interviews will guide the creation of a visual digital novel. This project will incorporate real-world statistics and circumstances into the story of each of the five characters. Each of the five students will be from different backgrounds, reflective of the demographic backgrounds of undergraduate students at Coastal, and each will have their own difficulty level based upon pre-existing mental health disorders, socio-economic standing, and a variety of other systemic barriers. The demo game will begin at highschool graduation, and it continues through each character’s first year of college. This visceral narrativization of data is aimed to encourage players to gain a better understanding of what can prohibit college-students from receiving adequate mental healthcare. The players will guide the story of the chosen character, and this choice-based story-line will reflect the burdens endured by CCU and other American university students today.

Start Date

12-4-2023 12:00 PM

End Date

12-4-2023 12:20 PM

Disciplines

Communication | History

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Apr 12th, 12:00 PM Apr 12th, 12:20 PM

Welcome to CCU: Crisis Care University: A Visceralization of Undergraduates’ Mental Healthcare

Mental healthcare access is a leading cultural issue that America is facing today, and that is prohibiting the intellectual growth of college students. Through experimental making and critical play, Welcome to Crisis Care University (CCU) focuses on mental healthcare access for American university students. Information gathered via literary reviews, surveys, and student interviews will guide the creation of a visual digital novel. This project will incorporate real-world statistics and circumstances into the story of each of the five characters. Each of the five students will be from different backgrounds, reflective of the demographic backgrounds of undergraduate students at Coastal, and each will have their own difficulty level based upon pre-existing mental health disorders, socio-economic standing, and a variety of other systemic barriers. The demo game will begin at highschool graduation, and it continues through each character’s first year of college. This visceral narrativization of data is aimed to encourage players to gain a better understanding of what can prohibit college-students from receiving adequate mental healthcare. The players will guide the story of the chosen character, and this choice-based story-line will reflect the burdens endured by CCU and other American university students today.