Presentation Title

Playing to learn: simple games for a more interactive online classroom

Proposal Format

Presentation

Track Choices

Engaging Pedagogy

Abstract

Incorporating games into instruction doesn't require high-tech equipment, game manuals, fancy graphics, or programming skills. Games that engage the attention and imagination can be simple, repurposed from existing games, or created using skills many instructors already possess. In this interactive session, attendees will engage in game play, consider barriers to using games, and explore ways to overcome those barriers. Attendees are invited to contribute to a crowd-sourced list of games and tools, and will take away ideas for incorporating more play into their learning spaces. Games showcased in this session don't require any costly or specific technologies other than those often available in online classrooms. All games used in the session were created by the presenters themselves. Types of games demonstrated will include an icebreaker, a quick assessment, and a review activity. Technologies will include free applications such as H5P for creating online games. We will also discuss how to use shareable online documents, slides, whiteboards, polling and survey applications, and online forms. Presenters will discuss the pedagogy behind using games in instructional settings and share their experiences using games in a variety of academic contexts

Location

Zoom Room 5

Start Date

16-7-2021 9:00 AM

End Date

16-7-2021 9:45 AM

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Jul 16th, 9:00 AM Jul 16th, 9:45 AM

Playing to learn: simple games for a more interactive online classroom

Zoom Room 5

Incorporating games into instruction doesn't require high-tech equipment, game manuals, fancy graphics, or programming skills. Games that engage the attention and imagination can be simple, repurposed from existing games, or created using skills many instructors already possess. In this interactive session, attendees will engage in game play, consider barriers to using games, and explore ways to overcome those barriers. Attendees are invited to contribute to a crowd-sourced list of games and tools, and will take away ideas for incorporating more play into their learning spaces. Games showcased in this session don't require any costly or specific technologies other than those often available in online classrooms. All games used in the session were created by the presenters themselves. Types of games demonstrated will include an icebreaker, a quick assessment, and a review activity. Technologies will include free applications such as H5P for creating online games. We will also discuss how to use shareable online documents, slides, whiteboards, polling and survey applications, and online forms. Presenters will discuss the pedagogy behind using games in instructional settings and share their experiences using games in a variety of academic contexts